I have Armorrmech 600/700 skill. 2 on December 9th, 2020. 2) as far as leveling goes none really assist with it. Keep in mind if you send these armors over to the Republic side, they will change appearance to look like smuggler outfits. I hope we can either change the amo. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. If you go Artifice, make you third skill Treasure Hunting. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. Maxing them as early as you can will allow you to craft high quality items like armor and augments. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Here Gmemo would. Gearing Changes and Tips in Update 7. Grade 7 Archaeology Materials: Ilum (also has Grade 6), Makeb. Start tracking progress. Right this maybe an incredibly dense question so i apologise in advance; Are crafting skills universal for both sides (1 crafter on imp side that can craft rep AND imp items) Or do you need one of each for rep and imp sides?Get enough characters to cover all crafting skills. It’s crucial to. For me, it's Cybertech. You still need to level up your skills, and you still have production vs. On the right side is the panel where you can order your companons to. You need to use an extreme amount of greens to craft a lot of items therefore making the bottleneck for crafting green materials. 1. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. Find out the requirements, benefits, and drawbacks of each crafting skill, as well as the reverse engineering process and exceptional items. NoobSabatical. Artifice is a versatile crafting skill used for weapon hilts (strength and willpower weapon modifications), enhancements (item modification used in most moddable items), offhand items, color crystals (used for lightsaber blade and blaster bolt colors and stats, only yellow, green, blue, and red is typically available through crafting) and even. Honestly, I can't recommend to anyone any other crafting skill for continuous endgame value other than BIOCHEM. Each of the three groups are rather self explanatory, the only one that may be a little confusing is Mission. I have 8 toons, only one of which is a pure gatherer and they all make money. Grade 1: Level 10-16: 0-80. So, initially I thought Armstech/Artifice are crafting skills that apply to a single (rarely double) slot for each player an. Trimantium Techblade (vibrosword version) Armstech Crafting. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. They can be crafted in three varieties, one with. As you explore planets in the galaxy, you’ll discover a variety of exotic resources and valuable pieces of information. There are 4 Gathering and Mission skills, as well as 6 Crafting skills. In the case of artifice, you want to have archeology and treasure hunting as the skills to feed your artifice crafting. Players will be able to select three Crew Skills from among these main categories: Contents 1 Gathering skills 2 Crafting skills 3 Mission skills 4 Dependencies 5 Grades 6. And most crafting have mods in them that can be of assistance. For direct usefulness you have either Synthweaving and Artificing for crafting, Synth will make your armor, Artifice will make your lightsabers/mods, and your sheild generator/ focus (offhand item), for both you will want Archaeology, this gathers your basic components. These are the skills that actually involve turning raw materials into finished products – armor, weapons, or other gear, depending on which skill you select. Crew Skills. From my beta experience, i could only send a maximum of 2 companions out at any one time. Overview Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. This guide explains the boss mechanics, achievements, lore objects and a few secrets and it is valid for all difficulty modes. Suggestion Box. So Cybertechs craft the CM-1337 component. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. Craftable Double-Bladed Lightsabers. To start crafting, press the B key to open the crew skills window, and the Artifice symbol beside a companion. The Ultimate Guide of Guides for SWTOR 2021. That at least if you have that recipe / shematic as an object in your inbventory. You can only have one crafting skill and one mission skill per character. . The exception would be for Augment 22 schematics, which come from crits on Abundant. Step 2 – Exchange them for rare crafting materials. Crew Skills. Armormech is the. I would think that a player of most any play style could find something from cybertech. SWTOR Armormech Crafting Guide. Learn how to craft items for your crew in SWTOR, such as armor, weapons, implants, and more. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. Something can of course be done by stalking the GTN but that. The crafting schematics can be hard to find though – the easiest place to find them is on the GTN, but only if another player is selling the. HK-51 and Treek both have +1 crit to all crafting skills NOTES: The Trooper is the only class with +crit to a crafting skill and +crit to the gathering and mission skill that feed that crafting. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total. Blaster Barrels (Mod for ranged weapons) Reflex Barrels (Aim and Endurance) Skill Barrels (Cunning and Endurance)Just a shot in the dark here, is there going to be sometime in the future when we will be able to aquire a second crafting skill? Were allowed 3 skills but just one crafting skill. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. Only a single crafting skill. . as crafting for conquest is a good way to crank out conq pts sometimes. Yesterday, as an experiment, I grabbed a 75-level alt, added Artifice to her (mostly for dyes or crystals) and started grinding. Biochem Crafting Materials Guide. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. Then read the codex entries. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech. See my “best crew skills” guide for more detail but the basics are: Art: Color Crystals, Dye Modules, Force weapons, Lightsaber Hilts, offhand. Members. After spending h. SWTOR has three different types of crew skills: crafting, gathering and mission. Max Crit for all Gather/Mission skills. What if each crafting skill branched? Keep it simple, just have two branches for each skill. It is best paired with Scavenging (gathering) for basic materials and underworld trading (mission) for blue and purple ones. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. Deconstruction (Scavenging) along with two more gathering skills will make for a potent Crew Skill set for guild support and/or credit farming. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Crafting materials are expensive. iirc, there were 4 different types - not needed (4x) now with all the skills bundled into a mastery stat - but does. ALL of what I craft is significantly profitable without crits (I make sure by periodically checking materials' values on the GTN). That is why grade 10 crafting missions are. Archaeology is the study of crystal formations and archaeological finds. So, if I want all crafting professions (I currently have 4 - Republic), I need to create two more Republic characters, and replay the storyline for two of my classes, right? Cheers. Crafting a war supply is a two-step process – first you must craft the Components, then you combine them together to craft the War Supply. I don’t know free player. Endgame crafting is crafting purely for statistics – to raise your character’s stats, like your power or endurance, so you can perform better in combat. Artifice allows characters to construct equipable lightsabers, relics, shields, generators and focii. If you are going to craft, then you will want the associated gathering and mission skills to go with the crafting skill. Keep in mind that the craft can be made with GREAT SUCCESS and recieve an open augment slot that allows you to boost them with 28 extra willpower, which in turn is sick aswell. There are two skills primarily aimed at tech users (armormech and armstech), two at force users (artifice and synthweaving), and two for everyone (biochem and cybertech). In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. If you're trying to craft while leveling, don't bother trying to reverse-engineer stuff, and get your materials from gathering nodes instead of crew skill missions. If you are having trouble leveling a skill, then check out this place. Screenshots of all Crafting Synthweaving Crew Skills Trainer Armors armors in SWTOR. I looked at my crafting recipes under Cybertech and checked to see if they were. Option 2 (the more extreme option): Each Companion comes with three Crew Skills (each combination is unique to each. Synthweaving is a crafting crew skill. feeding mats to crafting alts is also a. +1 critical to all crafting skills, +5 efficiency to all mission skills. For each skill, you have the list of the other compatible skills. Otherwise, this schematic drops through random chance from the Treasure Hunting crew skill missions, along with other similar Artifice weapon schematics. e. Overview. Even artifice, which is generally considered a force user crafting skill, makes shields, color crystals, and enhancements, all of which are potentially useful to a powertech. No, for prefabs MK-3 you'll need grade 7 level, that is 400, and that is mid-level by today's standards. Another crafting skill where I make HUGE profits from non-end game schematics is Cybertech: I craft 228 purple ear pieces and 220 blue mods and enhancements. Prior to being lvl 75, you will only be able to deconstruct gear with a item rating of less than. Dye modules are one-use each, and can be crafted by Artificers, bought from other players on the GTN, bought from the Cartel Market. I'm not receiving any skill points for completing the missions or for crafting. Take two of the three gathering skills (archaeology, bioanalysis, and scavanging) and slicing. Unless you're a healer, you'll likely only be using these, and on Star Forge they. 3) Biochem: makes implants, medpacs, stims and adrenals. Armormechs can reverse engineer their crafted armor and possibly. One of your later companions get a +5 crit in archaeology, also the largest in the game. . Posted January 20, 2012. ago. Posted January 22, 2012. English. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. Most crafted armor has stats and a suggested level range, but all crafted armor can be worn cosmetically through the outfit designer. And without trying very hard, I generate several million credits a week selling stuff from all the crafting skills. Posted May 3, 2012. Posted March 3, 2012. Armstech is decent for leveling, since it'll let you craft barrels for your gun and scatterguns for your offhand (if scoundrel) Synthweaving and Artifice are. The Ultimate Guide of Guides for SWTOR. New Cartel Market items in 7. Crew skills, on the other hand, assume your incompetence from the start and do little to mitigate that incompetence even if you max your "skill". But if you look more long term, crafting is the better source of income. Synthweaving will provide you with armor and mod for you character. Here is a brief overview of how it works: The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. 0 Telekinetics Sage PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds, Tips! This guide is up-to-date for Patch 7. There are six crafting skills: Artifice (Art), Armstech (AT), Armormech (AM), Biochem (BC), Cybertech (CT), and Synthweaving (SW or Syn). Drop Armormech and get Artifice, craft relics with augments slots. There is another, more viable argument against allowing multiple crafting skills on a single character. Mission skills are a unique addition to the Crew Skills system. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on. Home. At best, leveling your skill to 400 will decrease your chance to fail at critting on a mission from 85% to 80. Lore Object. Cybertech is a crafting crew skill. Free-to-play players can only have 1 crew (crafting) skill per character. 2) as far as leveling goes none really assist with it. Synthweaving is an awesome crew skill, and anybody who says otherwise is nuts. SWTOR Artifice Crafting Guide. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Honestly, I can't recommend to anyone any other crafting skill for continuous endgame value other than BIOCHEM. 2) The crafter path-. Legendary Embers currently sell for about 1m each. Recommended GATHERING Crew Skills by CRAFT. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. As you obtain more companions throughout the leveling process, you can send multiple companions out to craft or run crew skill missions at once. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. In this. Right now, I can only craft 5 things at a time. These are used in crafting grade 216 and 220 operations and crystals items. Posted September 5, 2015. Currently thinking of re-rolling my Bounty Hunter (first character I made, thus I had little idea what I was doing, heh) and still wondering which of the crafting skills are worth it. Basically, if it can be augmented it will yield a. These types are: Gathering, Mission, and Crafting. English. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2 compound / 2 flux. so 2 pieces, 1 for you and 1 for Mako. This will open the crafting schematics window which shows everything you have available to craft – when you chose Artifice as a crew skill, you got some basic schematics to help get you started. This guide will go through all the ways to get materials for Armormech in Star Wars: The Old Republic, and a list of every. To craft this set, Armormechs can buy the schematic from the armormech crew skill trainer once they've reached armormech level 600 - the schematic is not visible at the trainer. Each Craft Skill once. Create a free account or. 1 for you and 1 for Mako. Those match-ups will give you the right "blue" mats to do the crafting in the associated crafting skill. Step 3 – Sell the rare crafting materials to other players on the GTN. Craftable crystals can be crafted by players who have the Artifice crew skill levelled to the correct Artifice level. Easiest way to make money off your crew skills is to load up on gathering skills. I am going to be going slicing but the choice comes down to. Then go with the other 2 gathering/mission skills that complement your chosen (see codex). ARMORMECH uses Scavenging and Underworld Trading to make Aim and Cunning based armor. Edited December 15, 2011 by Infalliable. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. The crafting can be confusing sometimes so here is what I know and hope it helps. 0 Expansion. I personally log in an out of. Alexisshade said: What Mithros said but since you are making MK 3 Universal prefab you will need a high-level crafting skill for both and you might be tempted to try and use one character to do it. Biochem Crafting Materials Guide. The only ones I can craft currently are the Resistive armoring mods. You might think high demand is a good thing but there are so many people who take the skill to supply their crafting skills the demand for it is rather low and the materials come in abundance. Cybertech also is very useful due to ability to craft grenades (amazing for PVP right now due to broken resolve, though balanced by long CD), armorings, mods, and earpieces. - various powders (also available from vendors usually located in the crew skill trainers area). I would think that a player of most any play style could find something from cybertech. You can do it while playing the game. Read Guide. Armstech, well, it mostly depends on accuracy augs and barrels, but I might be wrong. - cybertech and either underworld trading or scavenging (buying the mats of the one i don't pick) - biochem and bioanalysis (buying the diplomacy mats) - armstech or armor tech for augment crafting. Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. I got a very big impression from all of the posts that there was no money in them, and no use for the crafted items themselves. 3 this slot will be of the same level/craft rank (1-6) as the item. . ) . You must unlearn what you have learned! I would like to know the answer to this also. Subscriber (+10% if orange difficulty, or +15% if any other dificulty)Posted December 11, 2014 (edited) Generally speaking: - You level up your mission skill (Underworld Trading, Investigation, etc) by send your companions out to do the missions. I would say Inquisitor for Artifice cause of the +5 crit in arch. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. Armoring Mods are on the top of that list, since it's the primary way to upgrade custom armor. Knowing which crafting skills to take for endgame requires you to be familiar. A player can only have one crafting skill at a time. Some gathering skill materials sell well for low income new players. I had checked and I am doing the missions in Scavenging and Underworld that are appropriate for my level, but still not gaining skill points. Armstech is one of the six Crafting Skills [1]. Some of these armors have two names – this is because they have two version, one which has more endurance-based. Are crafting skills necessary to be successful in-game? My main at the moment is a high-30s Merc with all crew skills of the gathering variety: scav, slice, and UT. Hotrigged Speeder Bike, Cybertech 400. Some codex entries can be found by all types of characters, while others are restricted to characters who are a certain. 3! Rogue Agent and Desert Weapons Master Armor Set, CP-2 Bryar Pistol, Hermit’s Vigil Pistol, Darth Nul’s Lightsaber, Kuat Vigilance Mount, MSM Turbocharged Jetpack, Mandalorian Heavy Jetpack, Rogue Agent’s Dye Pack, Moisture Farm Decoration Bundle. 26+ armorings/mods/earpieces can be RE'd into. "full set" (or as full as it gets) orange items start off at Grade 2. Crafting is the most basic and is used to create armor and weapons. They can be placed into a lightsaber to change the color of the blade, or into a gun to change the color of the blaster fire. Crafted armor can be created by players who have chosen the Armormech or Synthweaving crew skills. Only included it because of it's uniqueness as a profession. If a preferred that 3 crafting 1. My Armstech is a Sith Assassin of all things. Posted August 7, 2017. The medpacks, stims and adreanals are like a whole set of cooldowns on hand and the implants that drop can be RE'ed for schematics too. ago. from there you get two schematics and another two around 640-660 range. Which skill to pick? Artifice Synthweaving Armormech Armstech Cybertech Biochem Crafting Skill Suggestion How to Craft Which Crafting Skill Video Trying to. Vectron Scavenger, Cybertech 500. you can calculate your crit chance yourself by adding up the following bonuses if you have them. and max it out to craft yourself a pair of Rakata bracers and belts. Mission Skills. If you are going to craft, then you will want the associated gathering and mission skills to go with the crafting skill. Crafting Skills are a set of abilities that allow players to construct items. grade 1 materials crafted blue color crystals are ALWAYS in demand). Planet. Selling Crafting Materials. Gathering Skills. Bioanalysis and Archaeology (confirmed as the 4th gathering skill, for the Jedi Artifice Crafting skill) will involve “mining” nodes in the world (fungus and plants for Bio, crystal nodes for Arch). Nothing new in 7. That being said, in my experience it is VERY hard to level a crafting skill while leveling a character AND have sufficient materials to craft stuff that is useful. Bioanalysis. Take two other gathering skills and don't worry about any crafting skills with your slicer. You can use these items yourself or put them up on the open. Recommended Crafting Skills: Artifice, Synthweaving. For the most part I just sell everything I get from crew missions and for the most part, the missions. Biochem. You will not get +1 critical to missions skills nor +5 efficiency to crafting. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. There are over 75 materials that Armstech crafters can use when crafting weapons, barrels, and augments. There are all sorts of ways to mitigate the random chance associated with combat accuracy. Artifice - dyes and crystals. assuming you paired biochem with bioanalysis and diplomacy you can sustain your crafting with gathered mats and diplomacy missions paid with normal questing. If you want to craft armor mods, you want to chose Cybertech as your crafting profession. cybertech, biochem, arms or armor are all helpful. I'm not receiving any skill points for completing the missions or for crafting. There are three ways to craft in Swtor- Crafting, Artifice and Synthweaving. Good Crafting Skills for a Jedi Consular (Advanced Class not important) are Artifice, Synthweaaving, Biochem, and Cybertech. Trying to decide which crafting skills you should pick in SWTOR? This video covers what types of items each crafting skill can craft, the pros and cons of ea. and I want to know how to acquire different armoring mod schematics. This spreadsheet shows you the 'quickest' way to get to a skill level of 400. Gathering skills: Archaeology Mission skills: Underworld trading. Galactic Seasons Guide and Rewards – Season 5, 2023 7. i did not know this, thank you for the information!I have every crew skill: crafting, gathering, and mission. Fleet. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. Some thoughts/counterpoints. Crew Skills. Sith Sorcerer/heals - artifice, biochem, cybertech, synthweaving. There are three Crew Skill slots. SWTOR Crew Skills Codex List. He is a crafting mule (I play my Shadow instead) right now and he pumps out barrels for my Gunslinger and Sniper and companions. Other crafting skills became pointless once they: 1) allowed the production/sale of augmentation kits that span almost every other crafting skill! 2) disallowed the augmentation of a piece of gear without binding it. Your Starship is home base for you and your crew. Play Now. 0 Artifice was my big moneymaker. Armstech makes Accuracy and Shield. New Cartel Market items in 7. Every sane PVPer will pick up cybertech for reusable AOE grenades. Crafting Skills. Artifice is used to create lightsaber crystals, enhancements and hilts. Biochem needs Bioanalysis and Diplomacy. Crafting and materials gathering is also core to upgrading gear stats, with the content dropping set bonuses to build on. They can be worn by any type of Agent, Bounty Hunter or Sith. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. Aside from that, Tanno Vic also has a +1 critical bonus to. 1) It really doent matter what crew skill you choose. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. The Ultimate Guide of Guides for SWTOR. You have to click on the crafting skill to open the crafting window (Armormech, Artifice, Armstech, Biochem, Cybertech & Synthwieving) It's typical that you'd pick up the crafting skill & 2 gathering skills, which are the mission windows. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. If you’re looking for a specific material, use CTRL+F on. For example, the Bioanalysis Gathering skill provides players with resources for. Crew Skills. • 5 yr. If you have credits to burn by the white mats at the crew skill vendor. g. Then you either sell what you gather on the GTN for credits, or you save the materials for when you reach the level cap and then level up a crafting skill. A few years after the game’s launch, player housing was introduced to the game. Bioanalysis. Just to clarify: ARMSTECH uses Scavenging and Investigation to make barrels and guns. Been a few years since I did any crafting so my question is this. SWTOR offers you following crafting skills: Armormech Crafting Skill With this skill, members will be able to use hard metals, alloys and synthetic materials to craft armor (non-force users). Basically, if it can be augmented it will yield a. Been a few years since I did any crafting so my question is this. - a crafting skill + a gathering skill + a mission skill - they are listed in your codex (shortcut "L", select "Codex" tab at the bottom) in the crew skills chapter. Ability Tree suggestions for beginners for Solo, Flashpoints and Operations. Title pretty much says it all. The more people swap to Biochem for this, the bigger this negative impact will be. PvP Seasons 4 Guide and Rewards 7. Keep in mind if you send these armors over to the Republic side, they will change appearance to look like smuggler outfits. 2. Crew Skills. Now if you are a Free to Play (FTP. Crafting Crew Skills. Grade 3: Level 24-32: 160-240. 4%. The first. But Im seem to be struggling a little. Game. Biochem is by far the best endgame crafting skill to have. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. That is 1-3. Posted December 13, 2011. Blizz) Crafting Abilities (Can only have 1 at a time) ArmorMech: Non-Force Armour ArmsTech: Non-Force. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. Image: BioWare and EA via HGG / Noelle Roberts. psandak said: All quest terminals, and quest NPCs, and crew skill trainers, and various other vendors are only available on fleet. You probably want to grind lots of hard mode. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. All crafting skills have potential. Posted December 27, 2019. so 2 pieces, 1 for you and 1 for Mako. Artifice will allow you to mod your Lightsaber to keep it current, and provide enhancement mods which can be used to enhance anything, however the mods that keep armor current in terms of armor rating are Armoring mods, crafted by Cybertechs. Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on your server. There are three categories of Crew Skills: Gathering Skills, Crafting Skills and Mission skills. 7k. • 5 yr. If you start from scratch then i suggest starting with crafting. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. This guide is geared towards a New to a Moderate player experience level with SWTOR and MMO’s in general and is designed to help those players find a crew skill, crafting skill combo that will support the needs that their character will have and to create a good synergy between what they can make and what they can equip and use. SWTOR Biochem Crafting Guide. Internal / Elemental. Dye modules are used to change the color of your armor. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. Could we consolidate crafting so that one character can learn to craft in all fields? I mean really, I have to have four or more characters to craft a set of gear for 1 character. Slicing is a gathering skill (like scavenging), but instead of returning materials it allows you to slice lock boxes for credits. Based on what I read, once you get your skill high enough to make the really good items, the material requirements are so daunting that it seems like it isn't worth the time and. Just open the companion window (where you can see your crew skills listed). (Artifice, Archaeology & Treasure Hunting) SWTORISTA on Youtube has tons of videos on crafting in SWTOR.